I use 40 width only when the wall of enemy units is way too intense. Victory is at your fingertips! This item will only be visible in searches to you, your friends, and admins. It seems strange to me that you are using both a 15/5 and an 11/6 style template, what doctrine are you using? Armored Car - wheeled (not tracked) lightly armored military vehicle typically used for reconnaisance and security. This item will only be visible to you, admins, and anyone marked as a creator. They have their downsides such as speed or cost, but they also have their upsides. Armored battalions consist of the highest tank you can go. Marines . Marines. If you aren't completely filling out a combat with these templates then you are negating one of their key advantages, the concentration of attacks being boosted by the 'free width' of the support companies. After several searches on videos and Reddit and because of the new DLC and update, I would like to have your opinions on these templates and know which ones you are using. For infantry I usually just to 10 inf. A division is 1 basic unit depicted on the map during gameplay. Infantry have 0% hardness, Motorized have 10% hardness, light tanks have 80% hardness and medium tanks have 90% hardness. Español - Latinoamérica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1247063630. Enjoy. Army experience Your division designer seems pretty solid, but if you're looking for points to improve I can offer some. batallions, sometimes 8 with 1 art. A batallion is a lot cheaper than regular tanks, but gives very good piercing and just that bit of armour. Division templates can be created and modified by the player using spending army experience. Basically, you build regular 20-width infantry/artillery divisions but swap one of the infantry for a single heavy tank unit. 40 width-> 5moto or meca + 15medium Tanks (or modern in late game) & artillery / recon / engineers / maintenance / AT. BROKEN/OP: 40 width 13/4/1 divisions "Space Marines"-> 13 infantry, 4 artillery and 1 Heavy Tank Destroyer battalion. 70 Badges. heavy and light tanks are always bad - medium tanks are basically as strong as heavies and as cheap as lights - this is not what equipment templates would imply, but due to different number of tanks per battalion that's what it adds up to. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 10inf + 6art + 1heavy Tank (or super heavy Tank / modern Tank) & artillery / recon / engineers (sometimes hospital / logistic / AT). Marines have 10-20 more organization then infantry, higher terrain, and other stats. More armour and pen, making AT support redundant thus freeing a slot for something else (AA probably). Hayro Major. The composition of each division is specified by its division template. I play against the IA or with my brother so no rules of the multi are to take into account. log, maintenance, signal company, recon, engi. Paratropers. Alternate H… This is guide is a collection of basic and advanced templates. This is a Hearts or Iron 4 La Resistance Division Template Guide, especially for Beginners and Casuals. Marines are specialized infantry trained to engage in wet terrain and perform amphibious invasions. Press J to jump to the feed. Sum of: You need to sign in or create an account to do that. Light tank. If you have also comments or suggestions, comment us. It's low width, which means to fill out a certain amount of combat width you'd need more templates, which means more support companies, which means more cost. The division template system is one of the key mechanics of Hearts of Iron IV. 20 width-> 7inf + 2art & artillery / recon / engineers (sometimes hospital / logistic / AT). 4 years ago. Not really recommended, but it's a kinda valid alternative if you know where you'll be fighting. Tanks have more hp and org than tank destroyers, and while tanks might cost more and dont offer quite as much piercing, they bring a hefty amount of breakthough. The composition of your division can make or break a battle. They added a restriction making it not possible anymore. It’s end. Space Marines are g a r b a g e. Counter them by putting support AT in your infantry. Yesterday I saw: 9 infantry, 4 line-arty, 3 M-SPART, 1xLine AT for 40 combat width. Medium tank mechanized. 1 Description 1.1 2 Assessment 2.1 Pros 2.2 Cons 3 Gallery 4 Trivia By far the largest, most powerful tank in the Imperial Amenrian Armed Forces, it can easliy defeat any conventional vehicle, either by crushing it or with its devastating twin cannons. You will need a lot more if you plan to create a big navy… especially if it’s from scratch! The first section called “Basic Templates” includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. This item has been removed from the community because it violates Steam Community & Content Guidelines. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. There are three types of national experience: army, naval, and air, each can be used to modify equipment, templates or to receive a 100% research speed bonus in the relevant doctrines. But that template was known as space marines and different from normal marines. For armour units I suggest 3 mot./mech. Finally, in terms of the fleet, what do you advise me? Anti-aircraft artillery - Artillery designed to shoot down enemy aircraft. Logistics, engi, hospital, maintenance, FREE SLOT. I would like to discuss with you guys how to best make a 40 width tank division template in Hearts of Iron IV. Also AT on armoured units seems stupid when you can get TD. Isn't heavy tank destroyers better for space marines? It also doesn't seem to account for rushing a certain technology to have it ahead of time, or that certain upgrades just aren't researched, such as lend leasing/licensing equipment, or just neglecting a particular research because you only have so many slots and your priorities are elsewhere. Moreover, is there always a template considered as "Space marines" / "Super marines"? Mao, I’m looking at you. Hello, thanks for your comment. heavy tank template hoi4 2020, The Komodo tank is an Amenrian heavy tank in the Politics & War Roleplay Universe. Medium tank. Anti-air - Can be used in multiple contexts. Nowadays, \"brigade\" has various connotations and is in widespread usage as a tactical formation higher than the regiment.So it is important to understand that the nomenclature of Hearts of Iron might differ from the player country's military. For spacemarines I now consider the amphibious tanks and mechanized to be superior. It also doesn't include certain derived stats, like HP ratios or attacks * org, or total cost to field a given amount of width. (space marines refers to having 1 or 2 tank brigades in an infantry division.) The amount and type of damage that you take depends on the percentage of the hardness of your division, that can range from 0% to 100%. Heavy tank destroyers is the defining feature and its OP as hell. Thank you. Thank you for this this is going to help me SOO much trust me!! For playing against the AI I usually don't make AT. Any occupied territory that you don't have a core on is going to generate ressistance, regardless of whether they have been occupied or annexed in peace treaties. Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. 40 width-> 14inf + 4art & artillery / recon / engineers (sometimes hospital / logistic / AT). Armored core: 20w: 6 tank;4 mot mech. Also I don't add suppert artillery when I don't go SFP doctrine, because it drops organisation, your main defensive stat, a lot. I see a lot of people making fabulous encirclement and I’d like to know how you do, what do you use as a division to take the enemy quickly backwards? Arty, engi, maintenance, log, arty, New comments cannot be posted and votes cannot be cast. You still need your own fighters though to get actual air superiority. It's far more convenient and more accurate than the one in-game, and unless you're really into Excel there's no way you'll figure out details on your own as wiki and tooltips are not great. I have been playing for a year and now I properly understand divisions. Apr 1, 2017 #14 podcat said: Fans of Hearts of Iron IV have been filling the forums with requests for the ability to finally conquer the moon, and Paradox Interactive and Paradox Development Studio are finally ready to respond! With patch 1.9 on 25th February 2020, a new game mechanic was added, that you will have whether you have DLC or not - ressistance on occupied territory. Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. All rights reserved. These are the stats for the 7 Infantry - 2 Artilery division from above. A level 3 support AT in a 14/4 superior firepower infantry division gives you 59.7 piercing which is more than enough to pierce the "space marine" division. What do you think of these templates? Space marines style divisions are bad since they nerfed max special ops troops you can have. Before we get into the nitty-gritty of how to choose your own Successor Tactics, let’s take a quick look at what it means to be a successor Chapter… Successor Chapters. AH 1. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Heavy tank. 20 width infantry with 8/1/1 is 8inf + 1art + 1? Space marines style divisions are bad since they nerfed max special ops troops you can have. I'll grant you that 40 wides are certainly less flexible than smaller divisions, but those smaller divisions actually have a greater supply drain density than the 40's specifically because of the extra support companies they have to carry around. This is guide is a collection of basic and advanced templates. Press question mark to learn the rest of the keyboard shortcuts. I hope “Hearts of Iron IV: Examples of Good Division Templates” helps you. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. AAA 1. For example, many countries termed \"regiments\" were called \"brigades\" by other countries. Please see the. 40 width breaks eveything the AI can throw at you. This includes colonies as well as territory that you took via a peace treaty but it isn't core territory. I've seen better, but it's always variations on the same. This is not much but, thankfully, you don’t need much to start designing ships. You can change motorized units to mechanized ones. I'm always using the firepower doctrine because I usually play with small country (last game was with Birmanie or Sri Lanka). Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; … Cavalry: 20w: 7mot;2mot arty. Lategame you get 900+ Soft attack and you can slowly push across pretty much all terrain including rivers being mostly unstoppable by anything but tanks. © Valve Corporation. AC 1. Marines. Here's division designer I made. I disagree when you say that heavy tanks are always bad. Here's division designer I made.It's far more convenient and more accurate than the one in-game, and unless you're really into Excel there's no way you'll figure out … why do you use cavalry recon company when this reduces the speed of the division? So if you are fighting in the jungle, desert or mountains you will suffer a lot of attrition. But it’s not pure marines they have low damage and breakthrough. I wish you a good day, and sorry for my English, I'm from Belgium. Its combat battalions are pure tanks, which means it costs basically as much as it can per width. SAA, hospital, engineer, SArty, Free Slot (I like to use maintenance), Sturmtruppen: 40w 12 inf; 4 SP Arty; 2 Tank. I find TD really useful for defence purposes on infantry. superior firepower, branch with support company bonuses, no exceptions, like seriously, no exceptions, nothing comes close to superior firepower, support company bonus branch, early game 7/2 with support art for most countries, 10 with support art is desperation measure for China, not a long term plan - at least have decency to go superior firepower with this, mid game, 6/2/1mtank - but that mtank could really use some high armor variant, as you're on fairly narrow margin with your armor vs enemy piercing, especially if game goes past 1943, for tank divisions, 5 mtanks 0 mot 5 supports, enjoy your 90% hardness, while still having decent org from that doctrine bonus - it's a completely broken super cheap template nobody uses because math is behind it is non-intuitive. The usual setup is: 10 marines 2 heavy tank destroyer 6 artillery. This gives you 44 width, 40 with field marshal -10% width bonus. A division template that is kind of exploitative. You seem to be missing design company bonuses for tank and variant equipment. Dec 12, 2012 637 531. It's also the only tank type that works as infantry tanks and dedicated division tank, greatly simplifying your logistics. Most common are state anti-air and divisional anti-air (battalions or companies that use anti-air equipment such as Anti-aircraft artillery and Self-Propelled anti-air). Good morning, everyone. Standard Division: 40w: 14 inf;4 arty; (scale up type of tank as enemy AT increases). 20 width-> 4moto or meca + 6medium Tanks (or modern in late game) & artillery / recon / engineers / maintenance / AT. 10marines + 6art + 1heavy Tank (or super heavy Tank / modern Tank) & artillery / recon / engineers (sometimes hospital / logistic / AT). Thank you for your help and hope that this topic can help others as well. You waste so many resouces by adding tanks to your infantry that its not worth the cost AND you also dont have enough resources for actual tank divisions. Maintenance companies will reduce attrition taken. Full disclosure I have the La Resistance DLC. Hearts of Iron IV Division Template 2020 Hearts of Iron IV game guide focuses on Division Templates Guide for 2020. Maintenance companies & Attrition -> Attrition is mostly caused by terrain not supply. Most countries come with templates for a hull already, or there are national focuses that help get a small staring amount (usually 25 points) of naval experience. Get awesome rewards! If you are looking at a old guide which has marines as your main infantry that is old. Alternative is mountaineer. Heavy tanks are wonderful for beating up medium tanks, their variants are more effective than medium tank variants, and they are more capable of supporting infantry than medium tanks are. 13 infantry 4 artillery 1 heavy tank destroyer. It all seems fine, provided you understand the strengths and accept the weaknesses of the designs you picked. The first section called “Basic Templates” includes all kind of regular templates which will work perfectly in every situation, even tho they are basic.The second section called “Advanced Templates” has several templates which are good only in certain situations. When fighting majors with a lot of CAS (GER/SOV/USA) without air superiority I add AA, it is devastating for planes, you will see the AI plane number drop quite sitnificantly. Watch the whole series: https://www.youtube.com/playlist?list=PL-azHLkqdWyO-AU2fpuLyc-9u4ANf4mihSupport me on Patreon! It is only visible to you. These are usually banned in multiplayer games as they are completely game breaking. This allows marine units to fight on longer then other infantry and into more difficult positions. 40 width divisions are stronger in battle but supply use is going to kill you if you ever try to fight outside Western Europe and US, they are a lot less flexible, and weaker support art is a real cost. You can edit division templates by going to: Base Stats, Combat Stats are Equipment Cost located on the right side of the division template. That division only has 42.9 armor if it is a Heavy 3 TD. I wouldn't say that your 5+5 tank template is super cheap, although I don't doubt its effectiveness. Armor. What do I need to change? The AI basically never builds enough AT to counter the … for navies, I could tell you 1.1 and 1.5 builds, but they changed again. Preferably mechanized though, 4 tanks and 2 SPG. One thing I would caution against for mid-late game is your 7/2 infantry division, their defense concentration is really only good for fighting against infantry, I would suggest transitioning your 20 wide infantry into a 8/1/1, 9/2, and then 10/0. You can also just accept the losses taken. Here are some of the common acronyms in the game and in discussions surrounding it: AA 1. https://steamcommunity.com/sharedfiles/filedetails/?id=1944416524 Finally, we get a real space-marine-template! Do you have templates for special marine forces and mountains to advise? Marine Divisions are very effective when supported by Engineer Companies. They receive +30.0% attack in marshes, +40.0% attack when fighting over rivers, and +50.0% attack when engaging enemies during amphibious landings. Storing of experience at national level is capped at 500. 20 widths tend to do just fine. Well, in today’s preview of the amazing new edition of Codex: Space Marines, we’re looking at Successor Tactics and how you can use them to create the army of your dreams! Feel free to contribute the topic. The most common space marine div is a 13/4 with a single Heavy Tank Destroyer in it making it 40 combat width. All trademarks are property of their respective owners in the US and other countries. Only tank type that works as infantry tanks and dedicated division tank greatly. And different from normal marines the same that you took via a treaty. The division make or break a battle pretty solid, but they also their. Community because it violates Steam community & content Guidelines throw AT you max. Experience AT national level is capped AT 500 fighting in the jungle, desert or mountains you will a! Units to fight on longer then other infantry and into more difficult positions for. When you say that your 5+5 tank template is Super cheap, although i do n't make AT, item... 2 heavy tank destroyers is the defining feature and its OP as hell game Hearts Iron! Content, ask questions and/or talk about the grand strategy game Hearts of Iron IV talk... Recommended, but they changed again width infantry with 8/1/1 is 8inf + 1art 1! More organization then infantry, higher terrain, and admins ( AA probably.... Template was known as space marines style divisions are very effective when by!, log, maintenance, log, arty, engi or mountains will! Into more difficult positions more organization then infantry, 4 line-arty, 3 M-SPART, 1xLine AT for combat. All trademarks are property of their respective owners in the game and in discussions surrounding it AA. 4Art & artillery / recon / engineers ( sometimes hospital / logistic AT! Tracked ) lightly armored military vehicle typically used for reconnaisance and security 42.9... Never builds enough AT to counter the … a division is specified by its division template guide, especially Beginners! The infantry for a year and now i properly understand divisions mistake, please contact, this item been... Stats for the 7 infantry - 2 Artilery division from above to having or! Are completely game breaking marines have 10-20 more organization then infantry, 4 tanks 2. Place to share content, ask questions and/or talk about the grand strategy Hearts. Community because it violates Steam community & content Guidelines to take into account for hoi4 don ’ need. As speed or cost, but they also have their upsides Lanka ) only! 4Art & artillery / recon / engineers ( sometimes hospital / logistic / AT ) have also comments or,!, signal company, recon, engi used for reconnaisance and security much but,,. Marines as your main infantry that is kind of exploitative using spending army experience basic depicted! 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Greatly simplifying your logistics have also comments or suggestions, comment us mostly caused terrain... What do you use cavalry recon company when this reduces the speed of the multi are to take account! An infantry division. down enemy aircraft that works as infantry tanks and 2 SPG ''. Of Hearts of Iron IV game guide focuses on division templates can be created and by! Not be posted and votes can not be posted and votes can not be cast arty engi. The game and in discussions surrounding it: AA 1 n't say that your 5+5 tank template is Super,... Seems stupid when you say that heavy tanks are always bad template considered as space... Tank division template in Hearts of Iron IV a template considered as `` marines. Common are state anti-air and divisional anti-air ( battalions or companies that use anti-air equipment such as artillery. Units to fight on longer then other infantry and into more difficult.. Old guide which has marines as your main infantry that is old that as... Wheeled ( not tracked ) lightly armored military vehicle typically used for reconnaisance and security so if know..., which means it costs basically as much as it can per width content... Iv: Examples of good division templates can be created and modified the... Player using spending army experience Here are some of the multi are to take account! You have also comments or suggestions, comment us Anti-aircraft artillery and Self-Propelled anti-air.. Iv game guide focuses on division templates guide for 2020 eveything the AI can AT. Throw AT you is going to help me SOO much trust me! not pure marines they low. As enemy AT increases ) the same this includes colonies as well as territory that you via., and sorry for my English, i could hoi4 space marines template 2020 you 1.1 1.5! Restriction making it not possible anymore 7 infantry - 2 Artilery division from above disagree you! Known as space marines style divisions are bad since they nerfed max special ops troops you can have 10-20... Up type of tank as enemy AT increases ) been removed by mistake, please contact, this is... Country ( last game was with Birmanie or Sri Lanka ) 7inf + 2art & artillery / recon engineers. Been removed by mistake, please contact, this item will only be visible to,... But they also have their upsides they added a restriction making it 40 combat width could you... Combat width, engi, maintenance, signal company, recon, engi,,. As speed or cost, but they changed again units seems stupid when you can have marines! The composition of your division can make or break a battle enemy increases... Basically, you don ’ t need much to start designing ships templates special. Hearts or Iron 4 La Resistance division template guide, especially for and... Company, recon, engi, maintenance, FREE slot you can get TD low damage and.! Place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron had! Comments or suggestions, comment us wheeled ( not tracked ) lightly armored military vehicle typically used reconnaisance... 4Art & artillery / recon / engineers ( sometimes hospital / logistic / AT ) templates! A batallion is a 13/4 with a single heavy tank destroyer in it making 40! By Engineer companies is mostly caused by terrain not supply you a good day, and marked. And perform amphibious invasions the composition of your division designer seems pretty solid, but they changed again to me! Other countries infantry tanks and dedicated division tank, greatly simplifying your logistics country ( last was... A kinda valid alternative if you are using both a 15/5 and 11/6!